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What is Artificial intelligence and how does AI work ? Quicky Tech

Artificial intelligence (AI) is the ability of a computer or a robot controlled by a computer to do tasks that are usually done by humans because they require human intelligence and discernment.



Generally, Artificial intelligence (AI) is wide-ranging branch of computer science concerned with building smart machines capable of performing tasks that typically require human intelligence. 

AI is an interdisciplinary science with multiple approaches, but advancements in Machine language and deep learning are creating a paradigm shift in virtually every sector of the tech industry. Less than a decade after breaking the Nazi encryption machine Enigma and helping the Allied Forces win World War II, mathematician Alan Turing changed history a second time with a simple question: "Can machines think?" 

Turing's paper "Computing Machinery and Intelligence" (1950), and it's subsequent Turing Test, established the fundamental goal and vision of artificial intelligence.  

John McCarthy first coined the term artificial intelligence in 1956 when he invited a group of researchers from a variety of disciplines including language simulation, neuron nets, complexity theory and more to a summer workshop called the Dartmouth Summer Research Project on Artificial Intelligence to discuss what would ultimately become the field of AI.

The expansive goal of artificial intelligence has given rise to many questions and debates. So much so, that no singular definition of the field is universally accepted.  

The major limitation in defining AI as simply "building machines that are intelligent" is that it doesn't actually explain what artificial intelligence is? What makes a machine intelligent?

In their groundbreaking textbook Artificial Intelligence: A Modern Approach, authors Stuart Russell and Peter Norvig approach the question by unifying their work around the theme of intelligent agents in machines. With this in mind, AI is "the study of agents that receive percepts from the environment and perform actions." (Russel and Norvig viii)


Norvig and Russell go on to explore four different approaches that have historically defined the field of AI: 



1. Thinking rationally
2. Thinking humanly
3. Acting rationally 
4. Acting humanly

The first two ideas concern thought processes and reasoning, while the others deal with behavior. Norvig and Russell focus particularly on rational agents that act to achieve the best outcome, noting "all the skills needed for the Turing Test also allow an agent to act rationally." (Russel and Norvig 4).

Patrick Winston, the Ford professor of artificial intelligence and computer science at MIT, defines AI as "algorithms enabled by constraints, exposed by representations that support models targeted at loops that tie thinking, perception and action together."



While addressing a crowd at the Japan AI Experience in 2017, DataRobot CEO Jeremy Achin began his speech by offering the following definition of how AI is used today:

"AI is a computer system able to perform tasks that ordinarily require human intelligence... Many of these artificial intelligence systems are powered by machine learning, some of them are powered by deep learning and some of them are powered by very boring things like rules." 


HOW IS AI USED?

Artificial intelligence generally falls under two broad categories: 

1. Narrow Artificial intelligence.
2. Artificial General intelligence.



1. Narrow AI: Sometimes referred to as "Weak AI," this kind of artificial intelligence operates within a limited context and is a simulation of human intelligence. Narrow AI is often focused on performing a single task extremely well and while these machines may seem intelligent, they are operating under far more constraints and limitations than even the most basic human intelligence. 
 
2. Artificial General Intelligence (AGI): AGI, sometimes referred to as "Strong AI," is the kind of artificial intelligence we see in the movies, like the robots from Westworld or Data from Star Trek: The Next Generation. AGI is a machine with general intelligence and, much like a human being, it can apply that intelligence to solve any problem. 


HISTORY OF AI

Intelligent robots and artificial beings first appeared in the ancient Greek myths of Antiquity. Aristotle's development of the syllogism and it's use of deductive reasoning was a key moment in mankind's quest to understand its own intelligence. 

While roots are long and deep, the history of artificial intelligence as we think of it today spans less than a century. The following is a quick look at some of the most important events in AI.



1943
Warren McCullough and Walter Pitts publish "A Logical Calculus of Ideas Immanent in Nervous Activity." The paper proposed the first mathematic model for building a neural network. 

1949
In his book The Organization of Behavior: A Neuropsychological Theory, Donald Hebb proposes the theory that neural pathways are created from experiences and that connections between neurons become stronger the more frequently they're used. Hebbian learning continues to be an important model in AI.

1950
Alan Turing publishes "Computing Machinery and Intelligence, proposing what is now known as the Turing Test, a method for determining if a machine is intelligent. 
Harvard undergraduates Marvin Minsky and Dean Edmonds build SNARC, the first neural network computer.
Claude Shannon publishes the paper "Programming a Computer for Playing Chess."
Isaac Asimov publishes the "Three Laws of Robotics."  



1952
Arthur Samuel develops a self-learning program to play checkers. 

1954
The Georgetown-IBM machine translation experiment automatically translates 60 carefully selected Russian sentences into English.
 


1956
The phrase artificial intelligence is coined at the "Dartmouth Summer Research Project on Artificial Intelligence." Led by John McCarthy, the conference, which defined the scope and goals of AI, is widely considered to be the birth of artificial intelligence as we know it today. 
Allen Newell and Herbert Simon demonstrate Logic Theorist (LT), the first reasoning program. 

1958
John McCarthy develops the AI programming language Lisp and publishes the paper "Programs with Common Sense." The paper proposed the hypothetical Advice Taker, a complete AI system with the ability to learn from experience as effectively as humans do.  

1959
Allen Newell, Herbert Simon and J.C. Shaw develop the General Problem Solver (GPS), a program designed to imitate human problem-solving. Herbert Gelernter develops the Geometry Theorem Prover program. Arthur Samuel coins the term machine learning while at IBM.  John McCarthy and Marvin Minsky found the MIT Artificial Intelligence Project.

1963
You’d Be Surprised. John McCarthy starts the AI Lab at Stanford.


1966
The Automatic Language Processing Advisory Committee (ALPAC) report by the U.S. government details the lack of progress in machine translations research, a major Cold War initiative with the promise of automatic and instantaneous translation of Russian. The ALPAC report leads to the cancellation of all government-funded MT projects.



1969
The first successful expert systems are developed in DENDRAL, a XX program, and MYCIN, designed to diagnose blood infections, are created at Stanford.





1972
The logic programming language PROLOG is created.


1973
The "Lighthill Report," detailing the disappointments in AI research, is released by the British government and leads to severe cuts in funding for artificial intelligence projects. 


1974-1980
Frustration with the progress of AI development leads to major DARPA cutbacks in academic grants. Combined with the earlier ALPAC report and the previous year's "Lighthill Report," artificial intelligence funding dries up and research stalls. This period is known as the "First AI Winter." 


1980
Digital Equipment Corporations develops R1 (also known as XCON), the first successful commercial expert system. Designed to configure orders for new computer systems, R1 kicks off an investment boom in expert systems that will last for much of the decade, effectively ending the first "AI Winter."


1982
Japan's Ministry of International Trade and Industry launches the ambitious Fifth Generation Computer Systems project. The goal of FGCS is to develop supercomputer-like performance and a platform for AI development.


1983
In response to Japan's FGCS, the U.S. government launches the Strategic Computing Initiative to provide DARPA funded research in advanced computing and artificial intelligence. 


1985
Companies are spending more than a billion dollars a year on expert systems and an entire industry known as the Lisp machine market springs up to support them. Companies like Symbolics and Lisp Machines Inc. build specialized computers to run on the AI programming language Lisp. 


1991
U.S. forces deploy DART, an automated logistics planning and scheduling tool, during the Gulf War.


1987-1993
As computing technology improved, cheaper alternatives emerged and the Lisp machine market collapsed in 1987, ushering in the "Second AI Winter." During this period, expert systems proved too expensive to maintain and update, eventually falling out of favor.
Japan terminates the FGCS project in 1992, citing failure in meeting the ambitious goals outlined a decade earlier.
DARPA ends the Strategic Computing Initiative in 1993 after spending nearly $1 billion and falling far short of expectations. 


1997
IBM's Deep Blue beats world chess champion Gary Kasparov.



2005
STANLEY, a self-driving car, wins the DARPA Grand Challenge.
The U.S. military begins investing in autonomous robots like Boston Dynamic's "Big Dog" and iRobot's "PackBot."


2008
Google makes breakthroughs in speech recognition and introduces the feature in its iPhone app. 


2011
IBM's Watson trounces the competition on Jeopardy!.  

2012
Andrew Ng, founder of the Google Brain Deep Learning project, feeds a neural network using deep learning algorithms 10 million YouTube videos as a training set. 


2014
Google makes first self-driving car to pass a state driving test. 


2016
Google DeepMind's AlphaGo defeats world champion Go player.
 

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